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GAME REVIEW
Dungeon keeper allows the player to play as the Evil side building, controlling, training your dominions. The object of Dungeon Keeper is to create structures, enticing various creatures to enter your dungeon through a portal. As the game progresses, you must stop the ones who are against Evil who attempt to stop you towards the end of each level.
GAME INFORMATION
Released 07/1997 |
Game Name: |
Dungeon Keeper |
Type: |
Strategy |
|
Game Play: |
9.0 |
Graphics: |
8.5 |
Sound: |
7.0 |
Difficulty: |
6.0 |
Overall Rating: |
8.2 |
Computer: |
100% IBM Compatible |
Processor: |
Intel Pentium or equivalent |
Memory: |
16MB of RAM |
Drives: |
60 MB of HDD space.
2X CD-ROM drive
Requires mscdex 2.21+ |
Sound: |
Recommended 100% Sound Blaster Compatible sound card. |
Video: |
SVGA 256 Color or higher-resolution with 1MB Video RAM |
Controls: |
100% compatible Microsoft Keyboard
and Mouse. |
Operating System: |
Windows 95
and Windows 98 |
DirectX: |
DirectX 3.0 |
Multiplayer: |
14.4 Modem or IPX network |
Advisory: |
Mature |
Other: |
|
Price: |
$20.00 - $30.00 |
CREATURES
BEETLE - A very basic creature that gets stamped on in a fight. Beetles are very weak and are regarded as fireball fodder by the stronger heroes.
BILE DEMON - A very big, red, greedy creature that eats you out of house and Dungeon if you are not careful. Despite this, they are excellent fighters and as hard as nails. Also, their primary job is manufacturing. If they don't get enough food, they will get angry and sleep until food arrives.
DARK MISTRESS - The kinkiest of the creatures who enjoys pain and inflicting it on others. She has no special job but goes to watch a torture if one is in progress. Slapping her makes her happier and she rushes off to a battle as soon as one starts. An excellent fighter, if quite worrying.
DEMON SPAWN - Scaly, squat creatures, excellent fighters despite the limited size. Demon Spawn grow into Dragons after passing level 10 experience.
DRAGON - The best all-round creatures, Dragons can arrive two ways. They can either enter your Dungeon through a Portal or be grown from Demon Spawn who have been trained to level ten. These Demon Spawn then become level two Dragons. They are excellent in combat, and breathe a natural fire that toasts heroes and enemy creatures. They are natural researchers but will train if no research is available.
FLY - This bog-standard giant insect is the first creature you get. Fast, but flimsy, flies are a push-over for the stronger invaders into your Dungeon. They hate Spiders and fight them if forced to share the same Lair. Despite this, they are excellent explorers and reveal more of the map to you by flying over water and lava.
GHOST - A supernatural creature that, thankfully, requires no food. Ghosts can pass through doors and see creatures that are using the Conceal Creature spell. Their primary job is researching in the Library although they will also go to the Temple and wail occasionally.
HORNED REAPER - The biggest and most destructive creature in existence. Like the Skeleton, Ghost, and Vampire, the Horny can't be enticed into your Dungeon like the other creatures - you have to find a special way to attract him. Although he's a powerful, sadistic, psychotic killing machine, he does have bad points too; for instance, he won't group with other creatures - even with other Horned Reapers.
IMP - The Imps are the most valuable of the creatures, as they perform all the tunneling work in your Dungeon and also maintain it by dragging away dead bodies, dragging heroes and enemy creatures to the Prison and fitting traps.
ORC - A valuable creature to carry over from realm to realm (if you get the appropriate spell) is the 10th level Orc. Why? Because he can fight with the best of them, is relatively cheap to maintain and will develop doors and traps like billio if given a large Workshop. At lower levels, Orcs are easy to attract and the necessary Barracks Room is cheap to build per tile. They also train quickly if encouraged.
SKELETON - A basic fighter of average ability that is created in the Prison if a humanoid creature dies.
SPIDER - A weak creature who sometimes goes to the Prison to freeze prisoners for fun. Spiders detest the Flies and fight them if provoked or stationed in the same Lair.
TROLL - This is a very hardy creature whose primary job is in the Workshop. They are average fighters.
VAMPIRE - An undead creature that is a natural at research and scavenging but refuses to get its hands dirty and manufacture for you. If it is scavenging in the Scavenger Room and there are no other Vampires on the map, it raises your Portal attraction by half, thus increasing the creatures who enter your Dungeon. If a Vampire's experience level is higher than three, it becomes immortal. Then, it resurrects itself in its Lair when it dies although its experience level drops by one.
WARLOCK - Powerful magical creatures who are excellent at research. Training makes them more powerful, extending their capabilities and range of spells. Warlocks work especially well either with other Warlocks, or alone
HINTS
Below are helpful hints, secrets, tips and other ideas to allow you to conquer the game or, best yet, to conquer your best friend over modem or network.
- Build your library when given the opportunity as fast as possible to allow warlocks to come to your dungeon and to research new spells and most importantly new rooms.
- Build doors that block an entrance, and in front of the doors build gas and electric traps; this way the creatures will be dying before entering your dungeon.
- Build Gold rooms close to the gold, allowing your imps to transfer gold closely and faster; or better yet, if you have rooms that have gold within them that you can control with a door, put 2 or 3 imps in the room and lock it. Although you will have to hear "some of your minions are unable to reach the treasure room", you are capable of picking up up to 8 bags of gold by pressing "T" on the keyboard to get to the treasure room; drop all the gold and repeat the process to allow you to get much more gold.
- Build as fast as possible, catching your enemy off guard when being attracted early.
- If when finding the resurrect spell and you have had a creature such as the horned reaper die you can resurrect him, and if you find another, resurrect him again.
- You can find specials for access to secret worlds in the following levels: 8, 9, 14, 15, 17.
- Also, there are levels that only appear during certain phases of the moon (such as the full moon). The program determines this by your CPU clock, which can be changed. So get out the almanac and start exploring!
- Solved the game? Can't find a biological opponent? You can play all those Multiplayer maps against the computer! Just go to your DOS prompt and start the game using '-1player' as a parameter. In the below example you should be in your Dungeon Keeper directory:
C\>keeper95 -1player or C\>keeper -1player
BONUS BOXES
Character level up - Increases each character's level by one.
Transport Creature - You can select one character to take with you to the next level - obviously pick a high level character and don't use this bonus box straight away or else you will not be able to use that creature on the current level.
Locate Hidden World - "You have located the hidden world." This is a bonus level that you can go to once you have completed the current level by clicking on the banner that has a question mark on it. It is usually tucked away somewhere. You will have a time limit to complete this secret level.
Make Safe - Quite common bonus box. Will turn all earthen walls into stone, fortifying your dungeon.
Resurrect Creature - When you click on this, a list of characters that have died and they will resurrect!
Steal Hero - Subvert a hero to your cause.
Multiply Creatures - Multiplies ALL your creatures.
Steal Hero - Can steal one of your enemy's creatures.
SACRIFICE ITEMS
Fly & Spider = Warlock
Beetle & Spider = Dark Mistress
Beetle & Beetle = Manufacturing completed
Fly & Fly = Research completed (use it later in the longer research topics).
3 Spiders = Bile Demon
1 Troll + 1 Bile Demon + A Dark Mistress = Horned Reaper.
1 Chicken = kills all your chickens in an explosive manner. You may also lose a bonus box on that level.
Horned Reaper = All your creatures become angry.
Bile Demon & Bile Demon = All your creatures are turned into chickens for a limited period.
Ghost = All your chickens are killed.
Vampire = All your creatures become diseased.
KEYBOARD SHORTCUTS
Alt + R - Change resolution.
Pressing Up or Down - Scroll the map up or down, or moves creature forward or backwards.
Pressing Left Arrow to Right Arrow - Scroll the map Left to right, or causes the creature to strafe left to right.
Pressing Ctrl + Left Arrow or Ctrl + Right Arrow - Rotate the map left to right.
Del or Page Down - Rotate the map left to right.
Ctrl + Up or Home - Zooms in on the map.
Ctrl + Down or End - Zooms out on the map.
Shift + Arrow Key (Up, Down, Left, Right) - Will allow you to scroll the map faster in that particular direction.
Shift + Left Arrow Key - Possess Creature.
Moving the mouse Left to Right - Rotates the creature's head left to right.
Moving the mouse Up to Down - Rotates the creature's head up to down.
1.2.3.4.5.6 - Select weapon depending on the creature's selection.
Ctrl + 1.2.3.4.5 - Set a marker on the current screen.
Shift + 1.2.3.4.5 - Go to a set marker.
H - Go to the Dungeon Heart.
T - Go to the Treasure Room.
Shift + L - Go to the Lair.
Shift + H Go to the Hatchery.
L - Go to the library.
Shift + T - Go to the Training Room.
Shift + B - Go to the Bridge.
Shift + G - Go to the Guard Post.
W - Go to the Workshop.
B - Go to the Barracks.
Shift + P - Go to the Prison.
Alt + T - Go to the Torture Chamber.
Ctrl + T - Go to the Temple.
G - Go to the Graveyard.
S - Go to the Scavenger Room.
F - To a fight.
A - To annoyed creature.
Left Clicking on a Creature - Will pick up the creature.
right-click - Drops the Creature or item.
Backspace - Undo pick up creature.
M - Map Screen.
Esc - Options panel.
1 - Information panel.
2 - Rooms panel.
3 - Research panel.
4 - Workshop panel.
5 - Creature panel.
F8 - Toggle tool tips.
P - Pause game.
Technical Support
Switch to High Resolution mode
By default, Dungeon keeper is in low resolution; increasing the resolution allows the game to be even more enjoyable. Press Alt + R to switch into and out of High Resolution Mode.
Setting Sound Blaster Pro or 100% compatible sound card for game.
If you are not able to see an option for Sound Blaster Pro or 100% compatible from within the setup, for DOS go into the Dungeon keeper directory and under its directory, go into the sound directory and type setsound and press enter. Once in the utility highlight, Select and configure digital audio driver and press enter, if the option for Sound Blaster Pro or 100% compatible does still not show up, highlight the option for ADRV688.DIG and press enter. Again, return to the main menu and choose Select and configure digital driver, You then should be able to scroll up an down and choose the appropriate compatible sound driver.
Dungeon Keeper is not designed nor does it support Windows NT.
For other Video or Sound issues in Windows 95, see the DirectX troubleshooting page. |